With almost nothing in the way of preamble, Inscryption plops you down across a table from a pair of eyes lurking in inky darkness, and has you begin a card game you know next to nothing about, and not-so-vaguely threatens mortal punishment for failure. Hell, don’t read another word here if you want the optimal experience. I’ll say this right now, go into Inscryption as cold as you can. ‘Not everything is at it first appears’ is a common tool in horror-led storytelling, but in Daniel Mullins’ folk horror-styled Inscryption, it’s less a tool, and more the entire toolbox.